AI Insights · Timothy · July 2025
Top City Building Games in France Q2 2025: Performance Overview
Explore the performance trends of the top city building games in France for Q2 2025, highlighting key metrics like downloads, revenue, and active users.
In the second quarter of 2025, the city building game genre in France saw varied performance across the top applications, combining data from both iOS and Android platforms. Here's a closer look at the trends for each of these games, based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts exhibited a notable revenue fluctuation, with earnings peaking at approximately $29.9K in late April and experiencing a low of about $14.8K in early June. Downloads showed a slight decline from 7.5K in early April to around 6.1K by the end of June. The game maintained a strong user base, with weekly active users reaching a high of 60.4K in late May, before settling at roughly 52.7K by the end of the quarter.
Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY displayed consistent revenue, peaking at $23.6K in the last week of June. Downloads varied slightly, with a high of 4.8K mid-May and a decrease to 2.9K by the quarter's end. Active users remained stable, reaching 16.9K in mid-May and closing the quarter at about 15.1K.
Isekai:Slow Life by Mars Era Limited saw a significant revenue increase, jumping from $8.2K at the start of April to $20.9K by the end of June. Downloads remained modest, peaking at 1.0K in early April but dropping to 299 by the end of June. Active users steadily grew, reaching 20.8K by the end of the quarter.
Merge County by Microfun Limited experienced a steady revenue increase, reaching $10.6K in early May, before stabilizing around $9.3K by the end of June. Downloads saw a sharp increase in mid-April to 7.0K, followed by a decline to around 1.1K by the quarter's end. Active users peaked at 7.4K in mid-April, then stabilized at approximately 4.1K.
Triple Match City from Radiant Cat Studio showed a gradual increase in revenue, culminating at $8.1K in early June. Downloads were modest, peaking at 1.2K in late April, and concluding the quarter at 338. Active users reached a high of 3.1K in late April, stabilizing at around 2.7K by the end of June.
These insights offer a glimpse into the dynamic landscape of city building games in France. For more detailed analytics and insights, visit Sensor Tower.